Bunny Bazooka - First Major Update!!!
Bunny Bazooka » Devlog
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After a lot of helpfull constructive feedback from the GameDev Community I have updated Bunny Bazooka in many ways as described below:
- Toning down the Screen-shake: To anyone who has played this game before the update - this was always going to happen.
- Smoke now instantiates behind the player so that you always know where you are.
- Camera always follows player. This means controls are less confusing.
- Shorter levels to start of with. No boring long levels.
- Level progression indicator GUI
- Adjusted many soud effects to make them sound less repetetive
- Suttle smoke effect on enemy impact
- Meteors are breakable
- What goes around comes around. Bullets do damae to you and the linger on a bit more.
- The unlimited jumping mechanic was a bug but its useful to traverse the little planet. Therefore, when you double tap space, you shoot a bazooka downwards and it propels you up... and I couldnt fix the bug XD.
- There is a brown asteroid/meteor belt. This is to stop you spamming the space bar :P.
There is also more I have planned in terms of updates. This includes: Key binding, settings menu, high score functionality.
Play the game here
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Bunny Bazooka
A Globe-troting Shoot'em'up made for Ludum Dare 42
Status | Released |
Author | itsMo |
Genre | Shooter |
Tags | 2D, Cozy, Cute, Ludum Dare, Ludum Dare 42, Retro, Shoot 'Em Up, Unity |
More posts
- Bunny Bazooka - Gamepad CompatibilitySep 03, 2018
- New Settings : Take full control of your Player and the AudioAug 28, 2018
- New Scoring System for Bunny Bazooka!Aug 26, 2018
- Why I switched Engine Mid-Jam and Why It Payed OffAug 22, 2018
- Minor bug fixesAug 14, 2018
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